![]() ![]() 7 points will be multiplied to 10, which is the highest point yield possible in the game. These modifiers multiply the points received by x1.5, decimals always rounded down. They come in the form of numeral multipliers, rather than increasing the stage of the notes received. There are also modifiers that increase the growth rate of social stats. ![]() Under normal circumstances, 2 notes indicate 3 points, but 3 notes have 2 innate possible outcomes, which vary depending on the activity: normal 3-note activities reward 5 points, but specific books, such as Master Swordsman, have a higher point yield of 7, even though they still display 3 notes. However, the number of notes displayed does not equal the number of points that are received. The point gain is displayed in musical notes, and 1 to 3 can appear at once. For more information on how points and notes work, read further. * The chart displays the points required, rather than the notes obtained, as those two variables aren't directly parallel to one another. Ensure that Chihaya's modifier and book multiplier are examined separately, and see if both stack. are they individual multipliers rather than stage modifiers? (see if Chihaya's modifier on 2-note activities still yield 2 notes). * Examine the specifics of stat multipliers. The diligence rank boosts how many times the protagonist can fish per session. The Expression trait requires the least amount of points to Max out, while the Knowledge trait demands much more focus to level up. For example, on 4/12, responding with ".You calling me a loser?" to Kinshiro Morooka will increase the protagonist's Courage.ĭue to the expanded number of social stats, Rank 6 was removed, and Rank 5 is made the new cap from this game on.Įach trait and its ranks have different criteria for ranking up. Aside from regular increases, points may be "greatly" or "significantly" increased.Īdditionally, certain dialogue options, whether it be during Social Links or story-based events, may be locked behind a Stat requirement towards a certain Rank, while others may in turn increase one of the protagonist's stats. There are five traits in Persona 4: Courage, Knowledge (知識, Chishiki) ?, Expression ( 伝達力, Dentatsuryoku) ?, Understanding (寛容さ, Kanyōsa) ? and Diligence (根気, Konki) ?.Īctivities are differentiated by the rate they increase stats. Increasing the protagonist's traits will help initiate or resume certain Social Links, or gain access to working at certain part-time jobs. Points were transferred in New Game Plus. The Social Stats of Persona 4 Golden maximized. This can be discussed on the article's talk page. ![]() * How many points do "significant" increases give? And so forth. This topic is in need of research for the following reason: In addition, the titles for Charm Rank 2 through 6 vary between the two protagonists. The Social Links that are unlocked, including the required level for some of them, vary between the male and female protagonist. There are three different stats: Academics ( 学力, Gakuryoku) ?, Courage (勇気, Yūki) ? and Charm (魅力, Miryoku) ?. Increasing social qualities will help the protagonist initiate certain Social Links. The social qualities in Persona 3, all maximized. Persona 3 / FES / Portable: As Social Qualities. ![]()
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